11. 將聽吾計,用之必勝,留之﹔將不聽吾計,用之必敗,去之。
能聽從我計謀的將領,任用他帶兵上戰場必能獲勝,這樣的將領要好好留住;不聽從我計謀的將領,任用他帶兵上戰場一定敗亡,這樣的將領要儘早將他免職。
The general that can use my strategy and is appointed to combat in battlefield will win, and so keep him in command. The general that cannot use my strategy and is dispatched to combat in battlefield will be defeated, and so dismiss him early.
12. 計利以聽,乃為之勢,以佐其外。勢者,因利而制權也。
除了接納有利戰局的策略,指揮官還要建立威信以營造態勢,並協助軍方部署對外作戰的任務。局勢是變化的,所以戰術也必須順著勝利的方向隨時調整。
While adopting favorable tactics, the commander should enhance his faith by developing a positive attitude, and help his army prepare the mission for wars. The circumstance in battlefield is dynamic, so the plan should be adapted toward winning directions.
13. 兵者,詭道也。故能而示之不能,用而示之不用,近而示之遠,遠而示之近。
用兵之道,在於如何運用詭計欺瞞 (或誤導)對方。所以
能力強大時要假裝成無能的樣子,
用兵攻打時要偽裝成不動的樣子,
靠近時要讓敵人誤以為遠離的樣子,
遠離時要讓敵人誤以為靠近的樣子。
The principle of all warfare is based on how to use tricks to deceive (or mislead) opponents. Hence,
When the military force is powerful, we must pretend weak;
When attacking, we should seem not to take actions;
When getting near, make the enemy mistakenly think we are moving away;
When moving away, make the enemy mistakenly think we are getting near.
14. 利而誘之,亂而取之,實而備之,強而避之,怒而撓之,卑而驕之,佚而勞之,親而離之,攻其不備,出其不意。此兵家之勝,不可先傳也。
可以用來欺瞞(或誤導)敵人的詭計包括:
(1) 提供利益誘惑敵人使其麻痺,
(2) 擾亂敵人的軍心再去攻取,
(3) 對手實力雄厚時我們要有所防備,
(4) 對手武力強大時我們要暫時避戰,
(5) 對方老羞成怒時要刺激他們使其失去理智,
(6) 對方謙卑謹慎時要想辦法讓他們驕縱起來,
(7) 敵人放鬆安逸時要擾亂他們使其疲憊不堪,
(8) 敵人組織團結關係親密時要挑撥離間他們,
(9) 攻打時要挑選沒有防備的敵方陣地,
(10) 同時要在敵人意料不到的時刻出兵。
這些都是兵家取勝的秘訣,但千萬不可事先洩露給對方。
Tricky means to deceive (or mislead) the enemy include the following:
(1) Entice your opponent and paralyze them,
(2) Make the enemy disordered then destroy them,
(3) If your opponent is well secured prepare to defend,
(4) If your opponent is powerful then temporarily avoid them,
(5) When your opponent is furious irritate and make them insane,
(6) When your opponent is humbly cautious make them arrogant,
(7) If the enemy is in relaxation harass and make them unrest,
(8) If the enemy is well united seek to divide them,
(9) When attacking choose the unprepared garrison,
(10) And charge at the time unexpected by the enemy.
All these are means to victory, but must not reveal to your opponent beforehand.
15. 夫未戰而廟算勝者,得算多也﹔未戰而廟算不勝者,得算少也。
在未出戰之前,如果在廟堂內軍事模擬分析的結果是獲勝,那麼勝算的機率就大;如果軍事模擬分析的結果是不勝,那麼勝算的機率就少了。
If the war-game simulation in the temple leads to winning before the war, the probability to victory is high; if the war-game simulation results in a loss beforehand, the probability to victory is low.
16. 多算勝,少算不勝,而況無算乎!吾以此觀之,勝負見矣。
多做軍事模擬分析就能打勝戰,少做軍事模擬分析就會吃敗戰,不做任何軍事模擬分析就不用說了。我從這個角度來觀察,就可以推測出誰勝誰負。
More war-game simulation will lead to victory, lack of war-game simulation will result in defeat, don’t even mention without war-game simulation at all. From the observation through this point I can tell who tends to win or lose.
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JSLieh