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| 2019/03/25 09:56:35瀏覽179|回應0|推薦0 | |
| The Division 2 is a perfect example of how to absolutely nail a sequel. The original game suffered from a lacklustre campaign, full of filler missions and side content that never felt all that rewarding, but thats absolutely not the case with The Division 2. It takes everything The Division did well and puts it all together to make a vastly superior game, as it turns out that a few years of learning, and excellent examples elsewhere in the genre, can make for a sequel that shines out among its rivals - particularly Anthem. Of course, its not entirely perfect, but after the onslaught of issues and woes surrounding Anthems launch, its really refreshing to play a game like this that just works, and, more importantly, is incredibly fun to play. Over the first 20 hours with The Division 2, that hope seems to have become a reality. Theres still the endgame looming, where an all-new faction called the Black Tusk will make its presence known and begin providing the kind of recurring content that makes or breaks games with this sort of model. The story hasnt quite begun the build-up to its conclusion, and there are a few plot threads that threaten to unravel unproductively if theyre not given a bit more care. Those concerns are minor, though, because from what we know about the game right now, The Division 2 is the best looter shooter experience available on the market today. In addition to having three separate zones to explore, Dark Zone players can experiment with the various levels of Rogue status which Ubisoft has implemented to make the entire experience feel more nuanced and immersive. The Division’s Dark Zone was pretty cut and dry in its implementation of gank-friendly Rogue mechanics, but in The Division 2 players can operate as Rogue Dark Zone operatives without firing so much as a single shot at their fellow agents. It’s a welcome change which helps to foster a more balanced PvPvE environment rather than one which focuses strictly on a “gank or be ganked” mentality. But again, its going to need a few tweaks here and there. Several major bugs have come and gone as weve played through the game for review, but there are still a couple of frustrations lingering over the release. The most notable right now is that co-op scaling isnt quite working correctly. What this means is that if lower level players team up with higher level players, they can be killed by enemies incredibly quickly -- before theyve even had a chance to react. Given the games co-op focus, this is a bit of a disaster, but as with most of the issues that were going to mention in this review, developer Massive Entertainment is supposedly on the case. Other games should equally strive to avoid copying The Division 2’s interface and user experience, which is a mess. The are a bunch of accessibility options which I appreciate, but the menu design and usability is clunky. The orange GPS line is often mostly invisible, and the colorblind options don’t noticeably affect things. Getting things done is frequently a pain. For example, you can’t mod items through the stash interface, and at a glance readability is pretty poor. This is an area I’m hoping Ubisoft takes a look at and refines soon. Finally, to enjoy all the features in the game, players can Buy The Division 2 Phoenix Credits from Mmocs at a reasonable price. |
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