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2010/04/03 14:15:46瀏覽225|回應0|推薦1 | |
<rules> <rule name="遭到識別 直接攻擊"> <conditions> <condition name="skill_preparable" pet_skill="basic"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="chase" chase_target="enemy" timeout="5000" run="true"/> </sequence> </pattern> <event name="targeted" targeting_type="alert"/> </rule> <rule name="受到識別 使用防禦"> <conditions> <condition name="skill_preparable" pet_skill="defence"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="prepare_skill" pet_skill="defence" try_cnt="0" timeout="5000"/> </sequence> </pattern> <event name="targeted" targeting_type="alert"/> </rule> <rule name="對方使用重擊時反擊"> <conditions> <condition name="target_state" state="run"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="5000"/> </sequence> </pattern> <event name="target_skill_prepare"/> </rule> <rule name="對象使用防禦時重擊"> <conditions> <condition name="target_state" state="walk"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="cancel_skill"/> <cmd name="prepare_skill" pet_skill="smash" try_cnt="1" timeout="5000"/> <cmd name="process_skill" target="enemy" timeout="5000"/> </sequence> </pattern> <event name="target_skill_prepare"/> </rule> <rule name="對象使用弓箭時攻擊"> <conditions> <condition name="target_state" state="run"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="cancel_skill"/> <cmd name="melee_attack" timeout="5000"/> </sequence> </pattern> <event name="aimed"/> </rule> <rule name="對方使用魔法時攻擊"> <conditions> <condition name="target_state" state="stop"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="cancel_skill"/> <cmd name="melee_attack" timeout="5000"/> </sequence> </pattern> <event name="target_magic_prepare"/> </rule> <rule name="對方使用魔法時防禦"> <conditions> <condition name="target_state" state="walk, run"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="prepare_skill" pet_skill="defence" try_cnt="1" timeout="5000"/> <cmd name="move_against" distance="1500" run="false" timeout="5000"/> </sequence> </pattern> <event name="target_magic_prepare"/> </rule> <rule name="攻擊後反擊"> <conditions> <condition name="skill_preparable" pet_skill="counter"/> <condition name="target_state" state="shoved"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="5000"/> <cmd name="wait" min="3000" max="10000"/> </sequence> </pattern> <event name="attack" pet_attackable_skill="basic" down="true"/> </rule> <rule name="攻擊後防禦"> <conditions> <condition name="skill_preparable" pet_skill="defence"/> <condition name="target_state" state="blowaway"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="prepare_skill" pet_skill="defence" try_cnt="1" timeout="5000"/> <cmd name="move_against" distance="400" run="false" timeout="1000"/> </sequence> </pattern> <event name="attack" pet_attackable_skill="basic" down="true"/> </rule> <rule name="反擊後防禦"> <conditions> <condition name="skill_preparable" pet_skill="defence"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="prepare_skill" pet_skill="defence" try_cnt="1" timeout="5000"/> <cmd name="move_against" distance="500" run="false" timeout="5000"/> </sequence> </pattern> <event name="attack" pet_attackable_skill="counter" down="true"/> </rule> <rule name="重擊後反擊"> <conditions> <condition name="skill_preparable" pet_skill="counter"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="5000"/> <cmd name="wait" min="3000" max="10000"/> </sequence> </pattern> <event name="attack" pet_attackable_skill="smash" down="true"/> </rule> <rule name="受到警告後攻擊"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="melee_attack" timeout="5000"/> </sequence> </pattern> <event name="targeted" targeting_type="attack"/> </rule> <rule name="受到攻擊未倒後攻擊"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="melee_attack" timeout="5000"/> </sequence> </pattern> <event name="attacked" master_skill="all" down="false"/> </rule> <rule name="受到攻擊擊倒後反擊"> <conditions> <condition name="skill_preparable" pet_skill="counter"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="5000"/> <cmd name="wait" min="3000" max="10000"/> </sequence> </pattern> <event name="attacked" master_skill="basic" down="true"/> </rule> <rule name="受到重擊後反擊"> <conditions> <condition name="skill_preparable" pet_skill="counter"/> </conditions> <pattern> <param_decl/> <sequence> <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="5000"/> <cmd name="wait" min="1000" max="10000"/> </sequence> </pattern> <event name="attacked" master_skill="smash" down="true"/> </rule> <rule name="受到反擊後反擊"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="prepare_skill" pet_skill="counter" try_cnt="1" timeout="5000"/> <cmd name="wait" min="1000" max="10000"/> </sequence> </pattern> <event name="attacked" master_skill="counter" down="true"/> </rule> <rule name="防禦攻擊後普攻"> <conditions/> <pattern> <param_decl/> <sequence> <cmd name="melee_attack" timeout="5000"/> </sequence> </pattern> <event name="defence" defence_enable_skill="all"/> </rule> </rules> |
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