(牧師法術)Cleric Spells
0-Level Divine Spells (小戲法)
- 造水術(Create Water): Creates 2 gallons/level of pure water.
- 神導術(Guidance): +1 on one attack roll, saving throw, or skill check. Lasts for 1 min. or until discharged.
- 光亮術(Light): Object shines like a torch for 10 min./level.
- 淨化食糧(Purifies Food and Water): Purifies 1 cu. ft./level of food or water.
- 提昇抗力(Resistance): Subject gains +1 on saving throws for 1 minute.
- 恩賜(): Subject gains 1 temporary hp for 1 minute.
1st-Level Divine Spells
- 祝福術(Bless): Allies gain +1 on (attack rolls) and (communication + MIND checks against fear) for 1 min./level.
- 祝福聖水(Bless Water): Makes holy water. Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
- 神恩(Divine Favor): You gain +1 per three levels on attack and damage rolls for 1 minute.
- 魔石術(Magic Stone): Three stones gain +1 on attack, deal 1d6 +1 damage. Lasts for 30 minutes or until discharged.
- 虔誠護盾(Shield of Faith): Aura grants +2 or higher AC bonus for 1 min./level.
2nd-Level Divine Spells
- 援助術(Aid): +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
- 治療中度偒(Cure Moderate Wounds): Cures 2d8 damage +1/level (max +10).
- 減緩毒性(Delay Poison): Stops poison from harming subject for 1
- 遺體防腐(Gentle Repose): Preserves one corpse.
- 移除麻痺(Remove Paralysis)(P277): Frees one or more creatures from paralysis or slow effect.
- 復原術(Restoration, Lesser)(P278): Dispels magical ability penalty or repairs 1d4 ability damage.
3rd-Level Divine Spells
- 造糧術(Create Food and Water)(P211): Feeds three humans (or one horse)/level.
- 治療重偒(Cure Serious Wounds)(P213): Cures 3d8 damage +1/level (max +15).
- 祈禱術(Prayer)(P269): Allies get a +1 bonus on most rolls, enemies take a –1 penalty for 1 round/level.
- 移除疾病(Remove Disease)(P277): Cures all diseases affecting subject.
- 灼熱光輝(Searing Light)(P281): Ray deals 1d8/two levels damage, or 1d8/level against undead.
- 死者交談(Speak with Dead)(P288): Corpse answers one question/two levels. Lasts for 1 min./level.
4th-Level Divine Spells
- Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
- Discern Lies: Reveals deliberate falsehoods for 1 round/level or until concentration ends.
- Freedom of Movement: Subject moves normally despite impediments for 10 min./level.
- Neutralize Poison: Immunizes subject against poison for 10 min./level, detoxifies venom in or on subject.
- Restoration: Restores level and ability score drains.
- Tongues: Speak any language for 10 min./level.
5th-Level Divine Spells
- Atonement: Removes burden of misdeeds from subject.
- Commune: Deity answers one yes-or-no question/level. Lasts for 1 round/level
- Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.
- Flame Strike: Smite foes with divine fire (1d6/level damage).
- Raise Dead: Restores life to subject who died as long as one day/level ago.
- True Seeing: Lets you see all things as they really are for 1 min./level.
6th-Level Divine Spells
- Banishment: Banishes 2 HD/level of extraplanar creatures.
- Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.
- Harm: Deals 10 points/level damage to target.
- Heal: Cures 10 points/level of damage, all diseases and mental conditions.
- Heroes’ Feast: Food for one creature/level cures disease and grants +1 combat bonus for 12 hours. Lasts for 1 hour.
- Quest: Commands any creature, binding it to a specific task. Lasts for 1 day/level or until discharged.
7th-Level Divine Spells
- Cure Serious Wounds, Mass: Cures 3d8 damage +1/level for many creatures.
- Destruction: Kills subject and destroys remains.
- Ethereal Jaunt: You become ethereal for 1 round/level.
- Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
- Restoration, Greater: As restoration, plus restores all levels and ability scores.
- Resurrection: Fully restores a dead subject from a small portion of the corpse.
8th-Level Divine Spells
- Antimagic Field: Negates magic within 10 ft. for 10 min./level.
- Cure Critical Wounds, Mass: Cures 4d8 damage +1/level for many creatures.
- Dimensional Lock: Teleportation and interplanar travel blocked for 1 day/level.
- Discern Location: Reveals exact loc of creat or object.
- Fire Storm: Deals 1d6/level fire damage.
- Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells for 1 round/level.
9th-Level Divine Spells
- Astral Projection: Projects you and companions onto Astral Plane.
- Etherealness: Travel to Ethereal Plane with companions for 1 min./level.
- Gate: Connects two planes for travel or summoning. Open for 1 round/level.
- Heal, Mass: As heal, but with several subjects.
- Implosion: Kills one creature/round for 4 rounds or until concentration ends.
- Soul Bind: Traps newly dead soul to prevent resurrection.
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