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聖法術
2013/10/10 08:21:25瀏覽272|回應0|推薦0

(牧師法術)Cleric Spells

0-Level Divine Spells (小戲法)

  • 造水術(Create Water): Creates 2 gallons/level of pure water.
  • 神導術(Guidance): +1 on one attack roll, saving throw, or skill check. Lasts for 1 min. or until discharged.
  • 光亮術(Light): Object shines like a torch for 10 min./level.
  • 淨化食糧(Purifies Food and Water): Purifies 1 cu. ft./level of food or water.
  • 提昇抗力(Resistance): Subject gains +1 on saving throws for 1 minute.
  • 恩賜(): Subject gains 1 temporary hp for 1 minute.

1st-Level Divine Spells

  • 祝福術(Bless): Allies gain +1 on (attack rolls) and (communication + MIND checks against fear) for 1 min./level.
  • 祝福聖水(Bless Water): Makes holy water. Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
  • 神恩(Divine Favor): You gain +1 per three levels on attack and damage rolls for 1 minute.
  • 魔石術(Magic Stone): Three stones gain +1 on attack, deal 1d6 +1 damage. Lasts for 30 minutes or until discharged.
  • 虔誠護盾(Shield of Faith): Aura grants +2 or higher AC bonus for 1 min./level.

2nd-Level Divine Spells

  • 援助術(Aid): +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
  • 治療中度偒(Cure Moderate Wounds): Cures 2d8 damage +1/level (max +10).
  • 減緩毒性(Delay Poison): Stops poison from harming subject for 1
  • 遺體防腐(Gentle Repose): Preserves one corpse.
  • 移除麻痺(Remove Paralysis)(P277): Frees one or more creatures from paralysis or slow effect.
  • 復原術(Restoration, Lesser)(P278): Dispels magical ability penalty or repairs 1d4 ability damage.

3rd-Level Divine Spells

  • 造糧術(Create Food and Water)(P211): Feeds three humans (or one horse)/level.
  • 治療重偒(Cure Serious Wounds)(P213): Cures 3d8 damage +1/level (max +15).
  • 祈禱術(Prayer)(P269): Allies get a +1 bonus on most rolls, enemies take a –1 penalty for 1 round/level.
  • 移除疾病(Remove Disease)(P277): Cures all diseases affecting subject.
  • 灼熱光輝(Searing Light)(P281): Ray deals 1d8/two levels damage, or 1d8/level against undead.
  • 死者交談(Speak with Dead)(P288): Corpse answers one question/two levels. Lasts for 1 min./level.

4th-Level Divine Spells

  • Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
  • Discern Lies: Reveals deliberate falsehoods for 1 round/level or until concentration ends.
  • Freedom of Movement: Subject moves normally despite impediments for 10 min./level.
  • Neutralize Poison: Immunizes subject against poison for 10 min./level, detoxifies venom in or on subject.
  • Restoration: Restores level and ability score drains.
  • Tongues: Speak any language for 10 min./level.

5th-Level Divine Spells

  • Atonement: Removes burden of misdeeds from subject.
  • Commune: Deity answers one yes-or-no question/level. Lasts for 1 round/level
  • Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.
  • Flame Strike: Smite foes with divine fire (1d6/level damage).
  • Raise Dead: Restores life to subject who died as long as one day/level ago.
  • True Seeing: Lets you see all things as they really are for 1 min./level.

6th-Level Divine Spells

  • Banishment: Banishes 2 HD/level of extraplanar creatures.
  • Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.
  • Harm: Deals 10 points/level damage to target.
  • Heal: Cures 10 points/level of damage, all diseases and mental conditions.
  • Heroes’ Feast: Food for one creature/level cures disease and grants +1 combat bonus for 12 hours. Lasts for 1 hour.
  • Quest: Commands any creature, binding it to a specific task. Lasts for 1 day/level or until discharged.

 

7th-Level Divine Spells

  • Cure Serious Wounds, Mass: Cures 3d8 damage +1/level for many creatures.
  • Destruction: Kills subject and destroys remains.
  • Ethereal Jaunt: You become ethereal for 1 round/level.
  • Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
  • Restoration, Greater: As restoration, plus restores all levels and ability scores.
  • Resurrection: Fully restores a dead subject from a small portion of the corpse.

8th-Level Divine Spells

  • Antimagic Field: Negates magic within 10 ft. for 10 min./level.
  • Cure Critical Wounds, Mass: Cures 4d8 damage +1/level for many creatures.
  • Dimensional Lock: Teleportation and interplanar travel blocked for 1 day/level.
  • Discern Location: Reveals exact loc of creat or object.
  • Fire Storm: Deals 1d6/level fire damage.
  • Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells for 1 round/level.

9th-Level Divine Spells

  • Astral Projection: Projects you and companions onto Astral Plane.
  • Etherealness: Travel to Ethereal Plane with companions for 1 min./level.
  • Gate: Connects two planes for travel or summoning. Open for 1 round/level.
  • Heal, Mass: As heal, but with several subjects.
  • Implosion: Kills one creature/round for 4 rounds or until concentration ends.
  • Soul Bind: Traps newly dead soul to prevent resurrection.
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